unreal.ControlRigBoolControlProxy

class unreal.ControlRigBoolControlProxy(outer=None, name='None')

Bases: unreal.ControlRigControlsProxy

Control Rig Bool Control Proxy

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigControlsProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bool (bool): [Read-Write] Bool

  • control_name (Name): [Read-Only] Control Name

property bool

[Read-Write] Bool

Type

(bool)