unreal.ControlRigForWorldTransforms

class unreal.ControlRigForWorldTransforms(control_rig=None, control_names=[])

Bases: unreal.StructBase

Specification containing a Control Rig and a list of selected Controls we use to get World Transforms for Snapping.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigSnapper.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_names (Array(Name)): [Read-Write] Control Names

  • control_rig (ControlRig): [Read-Write] Control Rig

property control_names

[Read-Write] Control Names

Type

(Array(Name))

property control_rig

[Read-Write] Control Rig

Type

(ControlRig)