unreal.ControlRigPoseAsset
¶
- class unreal.ControlRigPoseAsset(outer=None, name='None')¶
Bases:
unreal.Object
An individual Pose made of Control Rig Controls
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigPose.h
Editor Properties: (see get_editor_property/set_editor_property)
pose
(ControlRigControlPose): [Read-Write] Pose
- does_mirror_match(control_rig, control_name) bool ¶
Does Mirror Match
- Parameters
control_rig (ControlRig) –
control_name (Name) –
- Return type
- get_current_pose(control_rig) ControlRigControlPose ¶
Get Current Pose
- Parameters
control_rig (ControlRig) –
- Returns
out_pose (ControlRigControlPose):
- Return type
- paste_pose(control_rig, do_key=False, do_mirror=False) None ¶
Paste Pose
- Parameters
control_rig (ControlRig) –
do_key (bool) –
do_mirror (bool) –
- property pose¶
[Read-Write] Pose
- Type
- save_pose(control_rig, use_all) None ¶
Save Pose
- Parameters
control_rig (ControlRig) –
use_all (bool) –
- select_controls(control_rig, do_mirror=False) None ¶
Select Controls
- Parameters
control_rig (ControlRig) –
do_mirror (bool) –