unreal.ControlRigPoseAsset

class unreal.ControlRigPoseAsset(outer=None, name='None')

Bases: unreal.Object

An individual Pose made of Control Rig Controls

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigPose.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pose (ControlRigControlPose): [Read-Write] Pose

does_mirror_match(control_rig, control_name) bool

Does Mirror Match

Parameters
Return type

bool

get_control_names()

Get Control Names

Return type

Array(Name)

get_current_pose(control_rig) ControlRigControlPose

Get Current Pose

Parameters

control_rig (ControlRig) –

Returns

out_pose (ControlRigControlPose):

Return type

ControlRigControlPose

paste_pose(control_rig, do_key=False, do_mirror=False) None

Paste Pose

Parameters
property pose

[Read-Write] Pose

Type

(ControlRigControlPose)

replace_control_name(current_name, new_name) None

Replace Control Name

Parameters
  • current_name (Name) –

  • new_name (Name) –

save_pose(control_rig, use_all) None

Save Pose

Parameters
select_controls(control_rig, do_mirror=False) None

Select Controls

Parameters