unreal.ControlRigRigHierarchyDragAndDropContext
¶
- class unreal.ControlRigRigHierarchyDragAndDropContext(dragged_element_keys=[], target_element_key=[RigElementType.NONE, 'None'])¶
Bases:
unreal.StructBase
Control Rig Rig Hierarchy Drag and Drop Context
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigContextMenuContext.h
Editor Properties: (see get_editor_property/set_editor_property)
dragged_element_keys
(Array(RigElementKey)): [Read-Write] Dragged Element Keystarget_element_key
(RigElementKey): [Read-Write] Target Element Key
- property dragged_element_keys¶
[Read-Only] Dragged Element Keys
- Type
- property target_element_key¶
[Read-Only] Target Element Key
- Type