unreal.ControlRigSequencerBindingProxy

class unreal.ControlRigSequencerBindingProxy(proxy=[None], control_rig=None, track=None)

Bases: unreal.StructBase

Control Rig Sequencer Binding Proxy

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigSequencerEditorLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_rig (ControlRig): [Read-Write] Control Rig

  • proxy (SequencerBindingProxy): [Read-Write] Proxy

  • track (MovieSceneControlRigParameterTrack): [Read-Write] Track

property control_rig

[Read-Only] Control Rig

Type

(ControlRig)

property proxy

[Read-Only] Proxy

Type

(SequencerBindingProxy)

property track

[Read-Only] Track

Type

(MovieSceneControlRigParameterTrack)