unreal.ControlRigSequencerBindingProxy
¶
- class unreal.ControlRigSequencerBindingProxy(proxy=[None], control_rig=None, track=None)¶
Bases:
unreal.StructBase
Control Rig Sequencer Binding Proxy
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigSequencerEditorLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
control_rig
(ControlRig): [Read-Write] Control Rigproxy
(SequencerBindingProxy): [Read-Write] Proxytrack
(MovieSceneControlRigParameterTrack): [Read-Write] Track
- property control_rig¶
[Read-Only] Control Rig
- Type
- property proxy¶
[Read-Only] Proxy
- Type
- property track¶
[Read-Only] Track