unreal.ControlRigShapeDefinition

class unreal.ControlRigShapeDefinition(shape_name='Default', static_mesh=None, transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])

Bases: unreal.StructBase

Control Rig Shape Definition

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigGizmoLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • shape_name (Name): [Read-Write] Shape Name

  • static_mesh (StaticMesh): [Read-Write] Static Mesh

  • transform (Transform): [Read-Write] Transform

property gizmo_name

‘gizmo_name’ was renamed to ‘shape_name’.

Type

deprecated

property shape_name

[Read-Only] Shape Name

Type

(Name)

property static_mesh

[Read-Only] Static Mesh

Type

(StaticMesh)

property transform

[Read-Only] Transform

Type

(Transform)