unreal.ControlRigShapeDefinition
¶
- class unreal.ControlRigShapeDefinition(shape_name='Default', static_mesh=None, transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])¶
Bases:
unreal.StructBase
Control Rig Shape Definition
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigGizmoLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
shape_name
(Name): [Read-Write] Shape Namestatic_mesh
(StaticMesh): [Read-Write] Static Meshtransform
(Transform): [Read-Write] Transform
- property gizmo_name¶
‘gizmo_name’ was renamed to ‘shape_name’.
- Type
deprecated
- property static_mesh¶
[Read-Only] Static Mesh
- Type