unreal.ControlRigSnapperSelection
¶
- class unreal.ControlRigSnapperSelection(actors=[], control_rigs=[])¶
Bases:
unreal.StructBase
Selection from the UI to Snap To. Contains a set of Actors and/or Control Rigs to snap onto or from.
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigSnapper.h
Editor Properties: (see get_editor_property/set_editor_property)
actors
(Array(ActorForWorldTransforms)): [Read-Write] Actorscontrol_rigs
(Array(ControlRigForWorldTransforms)): [Read-Write] Control Rigs
- property actors¶
[Read-Write] Actors
- Type
- property control_rigs¶
[Read-Write] Control Rigs
- Type