unreal.ControlRigSnapperSelection

class unreal.ControlRigSnapperSelection(actors=[], control_rigs=[])

Bases: unreal.StructBase

Selection from the UI to Snap To. Contains a set of Actors and/or Control Rigs to snap onto or from.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigSnapper.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actors (Array(ActorForWorldTransforms)): [Read-Write] Actors

  • control_rigs (Array(ControlRigForWorldTransforms)): [Read-Write] Control Rigs

property actors

[Read-Write] Actors

Type

(Array(ActorForWorldTransforms))

property control_rigs

[Read-Write] Control Rigs

Type

(Array(ControlRigForWorldTransforms))