unreal.ControllerHand

class unreal.ControllerHand

Bases: unreal.EnumBase

Defines the controller hands for tracking. Could be expanded, as needed, to facilitate non-handheld controllers

C++ Source:

  • Module: InputCore

  • File: InputCoreTypes.h

ANY_HAND

2

EXTERNAL_CAMERA

4

GUN

5

HMD

6

LEFT

0

PAD

3

RIGHT

1

SPECIAL_1

7

SPECIAL_10

16

SPECIAL_11

17

SPECIAL_2

8

SPECIAL_3

9

SPECIAL_4

10

SPECIAL_5

11

SPECIAL_6

12

SPECIAL_7

13

SPECIAL_8

14

SPECIAL_9

15