unreal.ConversationChoiceNode
¶
- class unreal.ConversationChoiceNode(outer=None, name='None')¶
Bases:
unreal.ConversationSubNode
A choice on a task indicates that an option be presented to the user when the owning task is one of the available options of a preceding task.
C++ Source:
Plugin: CommonConversation
Module: CommonConversationRuntime
File: ConversationChoiceNode.h
Editor Properties: (see get_editor_property/set_editor_property)
choice_tags
(GameplayTagContainer): [Read-Write] Choice Tagsdefault_choice_display_text
(Text): [Read-Write] Default Choice Display Textnode_name
(str): [Read-Write] Node Name: node nameshow_property_details
(bool): [Read-Write] Show Property Details: show detailed information about propertiesshow_property_editors
(bool): [Read-Write] Show Property Editors: show detailed information about properties
- property choice_tags¶
[Read-Only] Choice Tags
- Type
- fill_choice(context) ClientConversationOptionEntry ¶
Fill Choice
- Parameters
context (ConversationContext) –
- Returns
choice_entry (ClientConversationOptionEntry):
- Return type