unreal.ConversationLinkNode
¶
- class unreal.ConversationLinkNode(outer=None, name='None')¶
Bases:
unreal.ConversationTaskNode
Conversation Link Node
C++ Source:
Plugin: CommonConversation
Module: CommonConversationRuntime
File: ConversationLinkNode.h
Editor Properties: (see get_editor_property/set_editor_property)
default_node_body_color
(LinearColor): [Read-Write] Default Node Body Color: Default color of the node.has_dynamic_choices
(bool): [Read-Write] Has Dynamic Choices: EDITOR ONLY VISUALS: Does this task generate dynamic choices?has_requirements
(bool): [Read-Write] Has Requirements: EDITOR ONLY VISUALS: Does this task internally have requirements?ignore_requirements_while_advancing_conversations
(bool): [Read-Write] Ignore Requirements While Advancing Conversations: This setting is designed for requirements that only matter when option is generatednode_name
(str): [Read-Write] Node Name: node nameremote_entry_tag
(GameplayTag): [Read-Write] Remote Entry Tagshow_property_details
(bool): [Read-Write] Show Property Details: show detailed information about propertiesshow_property_editors
(bool): [Read-Write] Show Property Editors: show detailed information about properties