unreal.ConversationSideEffectNode
¶
- class unreal.ConversationSideEffectNode(outer=None, name='None')¶
Bases:
unreal.ConversationSubNode
Side effects are actions that are performed just after a task is executed (this allows state-altering or cosmetic actions to be mixed in to other nodes)
When a task executes on the server, it replicates to the client that it executed and to then execute any client side effects that may be necessary for that task.
C++ Source:
Plugin: CommonConversation
Module: CommonConversationRuntime
File: ConversationSideEffectNode.h
Editor Properties: (see get_editor_property/set_editor_property)
node_name
(str): [Read-Write] Node Name: node nameshow_property_details
(bool): [Read-Write] Show Property Details: show detailed information about propertiesshow_property_editors
(bool): [Read-Write] Show Property Editors: show detailed information about properties
- client_cause_side_effect(context) None ¶
Client Cause Side Effect
- Parameters
context (ConversationContext) –
- server_cause_side_effect(context) None ¶
Server Cause Side Effect
- Parameters
context (ConversationContext) –