unreal.ConvolutionBloomSettings

class unreal.ConvolutionBloomSettings(texture=None, scatter_dispersion=1.0, size=1.0, center_uv=[0.5, 0.5], pre_filter_min=7.0, pre_filter_max=15000.0, pre_filter_mult=15.0, buffer_scale=0.133)

Bases: unreal.StructBase

Convolution Bloom Settings

C++ Source:

  • Module: Engine

  • File: Scene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • buffer_scale (float): [Read-Write] Buffer Scale: Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact.

  • center_uv (Vector2D): [Read-Write] Center UV: The UV location of the center of the kernel. Should be very close to (.5,.5)

  • pre_filter_max (float): [Read-Write] Pre Filter Max: Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables

  • pre_filter_min (float): [Read-Write] Pre Filter Min: Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables

  • pre_filter_mult (float): [Read-Write] Pre Filter Mult: Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables

  • scatter_dispersion (float): [Read-Write] Scatter Dispersion: Intensity multiplier on the scatter dispersion energy of the kernel. 1.0 means exactly use the same energy as the kernel scatter dispersion.

  • size (float): [Read-Write] Size: Relative size of the convolution kernel image compared to the minor axis of the viewport

  • texture (Texture2D): [Read-Write] Texture: Texture to replace default convolution bloom kernel

property buffer_scale

[Read-Write] Buffer Scale: Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact.

Type

(float)

property center_uv

[Read-Write] Center UV: The UV location of the center of the kernel. Should be very close to (.5,.5)

Type

(Vector2D)

property pre_filter_max

[Read-Write] Pre Filter Max: Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables

Type

(float)

property pre_filter_min

[Read-Write] Pre Filter Min: Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables

Type

(float)

property pre_filter_mult

[Read-Write] Pre Filter Mult: Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables

Type

(float)

property scatter_dispersion

[Read-Write] Scatter Dispersion: Intensity multiplier on the scatter dispersion energy of the kernel. 1.0 means exactly use the same energy as the kernel scatter dispersion.

Type

(float)

property size

[Read-Write] Size: Relative size of the convolution kernel image compared to the minor axis of the viewport

Type

(float)

property texture

[Read-Write] Texture: Texture to replace default convolution bloom kernel

Type

(Texture2D)