unreal.ConvolutionBloomSettings
¶
- class unreal.ConvolutionBloomSettings(texture=None, scatter_dispersion=1.0, size=1.0, center_uv=[0.5, 0.5], pre_filter_min=7.0, pre_filter_max=15000.0, pre_filter_mult=15.0, buffer_scale=0.133)¶
Bases:
unreal.StructBase
Convolution Bloom Settings
C++ Source:
Module: Engine
File: Scene.h
Editor Properties: (see get_editor_property/set_editor_property)
buffer_scale
(float): [Read-Write] Buffer Scale: Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact.center_uv
(Vector2D): [Read-Write] Center UV: The UV location of the center of the kernel. Should be very close to (.5,.5)pre_filter_max
(float): [Read-Write] Pre Filter Max: Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disablespre_filter_min
(float): [Read-Write] Pre Filter Min: Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disablespre_filter_mult
(float): [Read-Write] Pre Filter Mult: Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disablesscatter_dispersion
(float): [Read-Write] Scatter Dispersion: Intensity multiplier on the scatter dispersion energy of the kernel. 1.0 means exactly use the same energy as the kernel scatter dispersion.size
(float): [Read-Write] Size: Relative size of the convolution kernel image compared to the minor axis of the viewporttexture
(Texture2D): [Read-Write] Texture: Texture to replace default convolution bloom kernel
- property buffer_scale¶
[Read-Write] Buffer Scale: Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact.
- Type
(float)
- property center_uv¶
[Read-Write] Center UV: The UV location of the center of the kernel. Should be very close to (.5,.5)
- Type
(Vector2D)
- property pre_filter_max¶
[Read-Write] Pre Filter Max: Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables
- Type
(float)
- property pre_filter_min¶
[Read-Write] Pre Filter Min: Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables
- Type
(float)
- property pre_filter_mult¶
[Read-Write] Pre Filter Mult: Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables
- Type
(float)
- property scatter_dispersion¶
[Read-Write] Scatter Dispersion: Intensity multiplier on the scatter dispersion energy of the kernel. 1.0 means exactly use the same energy as the kernel scatter dispersion.
- Type
(float)