unreal.CreateMeshObjectResult

class unreal.CreateMeshObjectResult

Bases: unreal.StructBase

FCreateMeshObjectResult is returned by UModelingObjectsCreationAPI::CreateMeshObject() to indicate success/failure and provide information about created mesh objects

C++ Source:

  • Plugin: MeshModelingToolset

  • Module: ModelingComponents

  • File: ModelingObjectsCreationAPI.h

Editor Properties: (see get_editor_property/set_editor_property)

  • new_actor (Actor): [Read-Only] New Actor: A pointer to a newly-created Actor for the mesh object, if applicable (eg StaticMeshActor)

  • new_asset (Object): [Read-Only] New Asset: A pointer to a newly-created Asset for the mesh object, if applicable (eg StaticMeshAsset)

  • new_component (PrimitiveComponent): [Read-Only] New Component: A pointer to a newly-created PrimitiveComponent for the mesh object, if applicable (eg StaticMeshComponent)

  • result_code (CreateModelingObjectResult): [Read-Only] Result Code: Success/Failure status for the requested operation