unreal.CreateScriptContextArgs
¶
- class unreal.CreateScriptContextArgs(script_asset=['None', 'None', 'None', 'None', 'None'], script_version=[1, 0])¶
Bases:
unreal.StructBase
Create Script Context Args
C++ Source:
Plugin: CascadeToNiagaraConverter
Module: CascadeToNiagaraConverter
File: NiagaraStackGraphUtilitiesAdapterLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
script_asset
(AssetData): [Read-Write] Script Assetscript_version
(NiagaraScriptVersion): [Read-Write] Script Version
- create_script_context() NiagaraScriptConversionContext ¶
Niagara Script and Script Input Helpers
- Return type
- property script_version¶
[Read-Only] Script Version
- Type