unreal.CreateScriptContextArgs

class unreal.CreateScriptContextArgs(script_asset=['None', 'None', 'None', 'None', 'None'], script_version=[1, 0])

Bases: unreal.StructBase

Create Script Context Args

C++ Source:

  • Plugin: CascadeToNiagaraConverter

  • Module: CascadeToNiagaraConverter

  • File: NiagaraStackGraphUtilitiesAdapterLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • script_asset (AssetData): [Read-Write] Script Asset

  • script_version (NiagaraScriptVersion): [Read-Write] Script Version

create_script_context() NiagaraScriptConversionContext

Niagara Script and Script Input Helpers

Return type

NiagaraScriptConversionContext

property script_asset

[Read-Only] Script Asset

Type

(AssetData)

property script_version

[Read-Only] Script Version

Type

(NiagaraScriptVersion)