unreal.CreateSessionCallbackProxy

class unreal.CreateSessionCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

Create Session Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils

  • Module: OnlineSubsystemUtils

  • File: CreateSessionCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (EmptyOnlineDelegate): [Read-Write] On Failure: Called when there was an error creating the session

  • on_success (EmptyOnlineDelegate): [Read-Write] On Success: Called when the session was created successfully

property on_failure

[Read-Write] On Failure: Called when there was an error creating the session

Type

(EmptyOnlineDelegate)

property on_success

[Read-Write] On Success: Called when the session was created successfully

Type

(EmptyOnlineDelegate)