unreal.DBufferTextureId

class unreal.DBufferTextureId

Bases: unreal.EnumBase

EDBuffer Texture Id

C++ Source:

  • Module: Engine

  • File: MaterialExpressionDBufferTexture.h

DBT_A

DBuffer A (Base Color). RGB is pre-multiplied by alpha. A is one minus alpha.

Type

0

DBT_B

DBuffer B (World Normal). RGB is pre-multiplied by alpha. A is one minus alpha.

Type

1

DBT_C

DBuffer C (Roughness). R is Roughness, G is Metallic, B is Specular, all pre-multiplied by alpha. A is one minus alpha.

Type

2