unreal.DBufferTextureId
¶
- class unreal.DBufferTextureId¶
Bases:
unreal.EnumBase
EDBuffer Texture Id
C++ Source:
Module: Engine
File: MaterialExpressionDBufferTexture.h
- DBT_A¶
DBuffer A (Base Color). RGB is pre-multiplied by alpha. A is one minus alpha.
- Type
0
- DBT_B¶
DBuffer B (World Normal). RGB is pre-multiplied by alpha. A is one minus alpha.
- Type
1
- DBT_C¶
DBuffer C (Roughness). R is Roughness, G is Metallic, B is Specular, all pre-multiplied by alpha. A is one minus alpha.
- Type
2