unreal.DMXEntityFixturePatchConstructionParams

class unreal.DMXEntityFixturePatchConstructionParams(fixture_type_ref=[], active_mode=0, universe_id=1, starting_address=1)

Bases: unreal.StructBase

Parameters to construct a Fixture Patch.

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXEntityFixturePatch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_mode (int32): [Read-Write] Active Mode: The Index of the Mode in the Fixture Type the Patch uses

  • fixture_type_ref (DMXEntityFixtureTypeRef): [Read-Only] Fixture Type Ref: Property to point to the template parent fixture for details panel purposes

  • starting_address (int32): [Read-Write] Starting Address: Starting channel for when auto-assign address is false

  • universe_id (int32): [Read-Write] Universe ID: The local universe of the patch

property active_mode

[Read-Only] Active Mode: The Index of the Mode in the Fixture Type the Patch uses

Type

(int32)

property fixture_type_ref

[Read-Only] Fixture Type Ref: Property to point to the template parent fixture for details panel purposes

Type

(DMXEntityFixtureTypeRef)

property starting_address

[Read-Write] Starting Address: Starting channel for when auto-assign address is false

Type

(int32)

property universe_id

[Read-Write] Universe ID: The local universe of the patch

Type

(int32)