unreal.DMXEntityFixturePatchConstructionParams
¶
- class unreal.DMXEntityFixturePatchConstructionParams(fixture_type_ref=[], active_mode=0, universe_id=1, starting_address=1)¶
Bases:
unreal.StructBase
Parameters to construct a Fixture Patch.
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXEntityFixturePatch.h
Editor Properties: (see get_editor_property/set_editor_property)
active_mode
(int32): [Read-Write] Active Mode: The Index of the Mode in the Fixture Type the Patch usesfixture_type_ref
(DMXEntityFixtureTypeRef): [Read-Only] Fixture Type Ref: Property to point to the template parent fixture for details panel purposesstarting_address
(int32): [Read-Write] Starting Address: Starting channel for when auto-assign address is falseuniverse_id
(int32): [Read-Write] Universe ID: The local universe of the patch
- property active_mode¶
[Read-Only] Active Mode: The Index of the Mode in the Fixture Type the Patch uses
- Type
(int32)
- property fixture_type_ref¶
[Read-Only] Fixture Type Ref: Property to point to the template parent fixture for details panel purposes
- Type
- property starting_address¶
[Read-Write] Starting Address: Starting channel for when auto-assign address is false
- Type
(int32)
- property universe_id¶
[Read-Write] Universe ID: The local universe of the patch
- Type
(int32)