unreal.DMXFixtureComponentSingle
¶
- class unreal.DMXFixtureComponentSingle(outer=None, name='None')¶
Bases:
unreal.DMXFixtureComponent
Component that uses 1 DMX channel
C++ Source:
Plugin: DMXFixtures
Module: DMXFixtures
File: DMXFixtureComponentSingle.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the componentauto_activate
(bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.dmx_channel
(DMXChannelData): [Read-Write] DMXChanneleditable_when_inherited
(bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor classinterpolation_scale
(float): [Read-Write] Interpolation Scale: The scale of the interpolation speed. Faster when > 1, slower when < 1is_editor_only
(bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor buildsis_enabled
(bool): [Read-Write] Is Enabled: If used within a DMX Fixture Actor or Fixture Matrix Actor, the component only receives data when set to true. Else needs be implemented in blueprints.on_component_activated
(ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivatedprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Componentreplicates
(bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!skip_threshold
(float): [Read-Write] Skip Threshold: Value changes smaller than this threshold are ignoreduse_interpolation
(bool): [Read-Write] Use Interpolation: If used within a DMX Fixture Actor or Fixture Matrix Actor, the plugin interpolates towards the last set value.
- property dmx_channel¶
[Read-Only] DMXChannel
- Type
- dmx_interpolated_step()¶
deprecated: ‘dmx_interpolated_step’ was renamed to ‘get_dmx_interpolated_step’.
- dmx_interpolated_value()¶
deprecated: ‘dmx_interpolated_value’ was renamed to ‘get_dmx_interpolated_value’.
- dmx_is_interpolation_done()¶
deprecated: ‘dmx_is_interpolation_done’ was renamed to ‘is_dmx_interpolation_done’.
- dmx_target_value()¶
deprecated: ‘dmx_target_value’ was renamed to ‘get_dmx_target_value’.
- get_dmx_interpolated_step() float ¶
Gets the interpolation delta value (step) for this frame
- Return type
- get_dmx_target_value() float ¶
Gets the target value towards which the component interpolates
- Return type
- is_dmx_interpolation_done() bool ¶
True if the target value is reached and no interpolation is required
- Return type
- set_component(new_value)¶
deprecated: ‘set_component’ was renamed to ‘set_value_no_interp’.