unreal.DMXFixtureMatrix

class unreal.DMXFixtureMatrix(cell_attributes=[[[], '', 0, DMXFixtureSignalFormat.E8_BIT, False]], first_cell_channel=1, x_cells=1, y_cells=1, pixel_mapping_distribution=DMXPixelMappingDistribution.TOP_LEFT_TO_RIGHT)

Bases: unreal.StructBase

DMXFixture Matrix

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXEntityFixtureType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cell_attributes (Array(DMXFixtureCellAttribute)): [Read-Write] Cell Attributes

  • first_cell_channel (int32): [Read-Only] First Cell Channel

  • pixel_mapping_distribution (DMXPixelMappingDistribution): [Read-Write] Pixel Mapping Distribution

  • x_cells (int32): [Read-Write] XCells

  • y_cells (int32): [Read-Write] YCells

property cell_attributes

[Read-Write] Cell Attributes

Type

(Array(DMXFixtureCellAttribute))

property first_cell_channel

[Read-Only] First Cell Channel

Type

(int32)

property pixel_mapping_distribution

[Read-Write] Pixel Mapping Distribution

Type

(DMXPixelMappingDistribution)

property x_cells

[Read-Write] XCells

Type

(int32)

property y_cells

[Read-Write] YCells

Type

(int32)