unreal.DMXFixtureMode

class unreal.DMXFixtureMode(mode_name='', functions=[], channel_span=0, fixture_matrix_enabled=False)

Bases: unreal.StructBase

DMXFixture Mode

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXEntityFixtureType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_channel_span (bool): [Read-Write] Auto Channel Span: When enabled, ChannelSpan is automatically set based on the created functions and their data types. If disabled, ChannelSpan can be manually set and functions and functions’ channels beyond the specified span will be ignored.

  • channel_span (int32): [Read-Write] Channel Span: Number of channels (bytes) used by this mode’s functions

  • fixture_matrix_config (DMXFixtureMatrix): [Read-Write] Fixture Matrix Config

  • fixture_matrix_enabled (bool): [Read-Write] Fixture Matrix Enabled

  • functions (Array(DMXFixtureFunction)): [Read-Write] Functions

  • mode_name (str): [Read-Write] Mode Name

property channel_span

[Read-Write] Channel Span: Number of channels (bytes) used by this mode’s functions

Type

(int32)

property fixture_matrix_enabled

[Read-Write] Fixture Matrix Enabled

Type

(bool)

property functions

[Read-Write] Functions

Type

(Array(DMXFixtureFunction))

property mode_name

[Read-Write] Mode Name

Type

(str)