unreal.DMXFixtureMode
¶
- class unreal.DMXFixtureMode(mode_name='', functions=[], channel_span=0, fixture_matrix_enabled=False)¶
Bases:
unreal.StructBase
DMXFixture Mode
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXEntityFixtureType.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_channel_span
(bool): [Read-Write] Auto Channel Span: When enabled, ChannelSpan is automatically set based on the created functions and their data types. If disabled, ChannelSpan can be manually set and functions and functions’ channels beyond the specified span will be ignored.channel_span
(int32): [Read-Write] Channel Span: Number of channels (bytes) used by this mode’s functionsfixture_matrix_config
(DMXFixtureMatrix): [Read-Write] Fixture Matrix Configfixture_matrix_enabled
(bool): [Read-Write] Fixture Matrix Enabledfunctions
(Array(DMXFixtureFunction)): [Read-Write] Functionsmode_name
(str): [Read-Write] Mode Name
- property channel_span¶
[Read-Write] Channel Span: Number of channels (bytes) used by this mode’s functions
- Type
(int32)
- property functions¶
[Read-Write] Functions
- Type