unreal.DMXFixtureSignalFormat

class unreal.DMXFixtureSignalFormat

Bases: unreal.EnumBase

EDMXFixture Signal Format

C++ Source:

  • Plugin: DMXProtocol

  • Module: DMXProtocol

  • File: DMXProtocolTypes.h

E16_BIT

0 to 65.535

Type

1

Type

Uses 2 channels (bytes). Range

E24_BIT

0 to 16.777.215

Type

2

Type

Uses 3 channels (bytes). Range

E32_BIT

0 to 4.294.967.295

Type

3

Type

Uses 4 channels (bytes). Range

E8_BIT

0 to 255

Type

0

Type

Uses 1 channel (byte). Range