unreal.DMXImportGDTFBeam

class unreal.DMXImportGDTFBeam(name='None', model='None', position=[[0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0], [1.0, 0.0, 0.0, 0.0]], lamp_type=DMXImportGDTFLampType.DISCHARGE, power_consumption=0.0, luminous_flux=0.0, color_temperature=0.0, beam_angle=0.0, field_angle=0.0, beam_radius=0.0, beam_type=DMXImportGDTFBeamType.WASH, color_rendering_index=0)

Bases: unreal.DMXImportGDTFGeometryBase

DMXImport GDTFBeam

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXImportGDTF.h

Editor Properties: (see get_editor_property/set_editor_property)

  • beam_angle (float): [Read-Write] Beam Angle

  • beam_radius (float): [Read-Write] Beam Radius

  • beam_type (DMXImportGDTFBeamType): [Read-Write] Beam Type

  • color_rendering_index (uint8): [Read-Write] Color Rendering Index

  • color_temperature (float): [Read-Write] Color Temperature

  • field_angle (float): [Read-Write] Field Angle

  • lamp_type (DMXImportGDTFLampType): [Read-Write] Lamp Type

  • luminous_flux (float): [Read-Write] Luminous Flux

  • model (Name): [Read-Write] Model

  • name (Name): [Read-Write] Name

  • position (Matrix): [Read-Write] Position

  • power_consumption (float): [Read-Write] Power Consumption

property beam_angle

[Read-Only] Beam Angle

Type

(float)

property beam_radius

[Read-Only] Beam Radius

Type

(float)

property beam_type

[Read-Only] Beam Type

Type

(DMXImportGDTFBeamType)

property color_rendering_index

[Read-Only] Color Rendering Index

Type

(uint8)

property color_temperature

[Read-Only] Color Temperature

Type

(float)

property field_angle

[Read-Only] Field Angle

Type

(float)

property lamp_type

[Read-Only] Lamp Type

Type

(DMXImportGDTFLampType)

property luminous_flux

[Read-Only] Luminous Flux

Type

(float)

property power_consumption

[Read-Only] Power Consumption

Type

(float)