unreal.DMXImportGDTFFilterBeam
¶
- class unreal.DMXImportGDTFFilterBeam(name='None', model='None', position=[[0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0], [1.0, 0.0, 0.0, 0.0]])¶
Bases:
unreal.DMXImportGDTFGeometryBase
DMXImport GDTFFilter Beam
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXImportGDTF.h
Editor Properties: (see get_editor_property/set_editor_property)
model
(Name): [Read-Write] Modelname
(Name): [Read-Write] Nameposition
(Matrix): [Read-Write] Position