unreal.DMXModulator_ExtraAttributes
¶
- class unreal.DMXModulator_ExtraAttributes(outer=None, name='None')¶
Bases:
unreal.DMXModulator
Adds attributes that are not received (e.g. because DMX was generated from PixelMapping) to the DMX signal
C++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXModulator_ExtraAttributes.h
Editor Properties: (see get_editor_property/set_editor_property)
extra_attribute_name_to_normalized_value_map
(Map(DMXAttributeName, float)): [Read-Write] Extra Attribute Name to Normalized Value Map: Adds the attributes with their values to the Output if they don’t exist, or replaces them with the values specified
- property extra_attribute_name_to_normalized_value_map¶
[Read-Write] Extra Attribute Name to Normalized Value Map: Adds the attributes with their values to the Output if they don’t exist, or replaces them with the values specified
- Type
(Map(DMXAttributeName, float))