unreal.DMXPixelMappingFixtureGroupComponent
¶
- class unreal.DMXPixelMappingFixtureGroupComponent(outer=None, name='None')¶
Bases:
unreal.DMXPixelMappingOutputComponent
Container component for Fixture Items
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingFixtureGroupComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_blending_quality
(DMXPixelBlendingQuality): [Read-Write] Cell Blending Quality: The quality level to use when averaging colors during downsampling.dmx_library
(DMXLibrary): [Read-Write] DMXLibraryeditor_color
(LinearColor): [Read-Write] Editor Color: The color displayed in editorlock_in_designer
(bool): [Read-Write] Lock in Designerparent
(DMXPixelMappingBaseComponent): [Read-Write] Parent: Parent component deprecated: Leads to entangled references. Use GetParent() or WeakParent instead.position_x
(float): [Read-Write] Position Xposition_y
(float): [Read-Write] Position Ysize_x
(float): [Read-Write] Size Xsize_y
(float): [Read-Write] Size Yvisible_in_designer
(bool): [Read-Write] Visible in Designer
- property dmx_library¶
[Read-Only] DMXLibrary
- Type