unreal.DMXPixelMappingOutputComponent

class unreal.DMXPixelMappingOutputComponent(outer=None, name='None')

Bases: unreal.DMXPixelMappingBaseComponent

Base class for all Designer and configurable components

C++ Source:

  • Plugin: DMXPixelMapping

  • Module: DMXPixelMappingRuntime

  • File: DMXPixelMappingOutputComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cell_blending_quality (DMXPixelBlendingQuality): [Read-Write] Cell Blending Quality: The quality level to use when averaging colors during downsampling.

  • editor_color (LinearColor): [Read-Write] Editor Color: The color displayed in editor

  • lock_in_designer (bool): [Read-Write] Lock in Designer

  • parent (DMXPixelMappingBaseComponent): [Read-Write] Parent: Parent component deprecated: Leads to entangled references. Use GetParent() or WeakParent instead.

  • position_x (float): [Read-Write] Position X

  • position_y (float): [Read-Write] Position Y

  • size_x (float): [Read-Write] Size X

  • size_y (float): [Read-Write] Size Y

  • visible_in_designer (bool): [Read-Write] Visible in Designer

property cell_blending_quality

[Read-Only] Cell Blending Quality: The quality level to use when averaging colors during downsampling.

Type

(DMXPixelBlendingQuality)

property editor_color

[Read-Write] Editor Color: The color displayed in editor

Type

(LinearColor)

property lock_in_designer

[Read-Only] Lock in Designer

Type

(bool)

property position_x

[Read-Only] Position X

Type

(float)

property position_y

[Read-Only] Position Y

Type

(float)

property size_x

[Read-Only] Size X

Type

(float)

property size_y

[Read-Only] Size Y

Type

(float)

property visible_in_designer

[Read-Only] Visible in Designer

Type

(bool)