unreal.DMXPixelMappingRendererComponent
¶
- class unreal.DMXPixelMappingRendererComponent(outer=None, name='None')¶
Bases:
unreal.DMXPixelMappingOutputComponent
Component for rendering input texture
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingRendererComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
brightness
(float): [Read-Write] Brightness: Master brightness of the renderercell_blending_quality
(DMXPixelBlendingQuality): [Read-Write] Cell Blending Quality: The quality level to use when averaging colors during downsampling.editor_color
(LinearColor): [Read-Write] Editor Color: The color displayed in editorinput_material
(MaterialInterface): [Read-Write] Input Material: Material to Downsamplinginput_texture
(Texture): [Read-Write] Input Texture: Texture to Downsamplinginput_widget
(type(Class)): [Read-Write] Input Widget: UMG to Downsamplinglock_in_designer
(bool): [Read-Write] Lock in Designerparent
(DMXPixelMappingBaseComponent): [Read-Write] Parent: Parent component deprecated: Leads to entangled references. Use GetParent() or WeakParent instead.position_x
(float): [Read-Write] Position Xposition_y
(float): [Read-Write] Position Yrenderer_type
(DMXPixelMappingRendererType): [Read-Write] Renderer Type: Type of rendering, Texture, Material, UMG, etc…size_x
(float): [Read-Write] Size Xsize_y
(float): [Read-Write] Size Yvisible_in_designer
(bool): [Read-Write] Visible in Designer
- get_pixel_mapping_component_modulators(fixture_patch_ref) Array(DMXModulator) or None ¶
Returns the Modulators of the component corresponding to the patch specified. Note, this node does a lookup on all fixture patches in use, hence may be slow and shouldn’t be called on tick.
- Parameters
fixture_patch_ref (DMXEntityFixturePatchRef) –
- Returns
dmx_modulators (Array(DMXModulator)):
- Return type
Array(DMXModulator) or None
- property input_material¶
[Read-Only] Input Material: Material to Downsampling
- Type
- property renderer_type¶
[Read-Only] Renderer Type: Type of rendering, Texture, Material, UMG, etc…
- Type