unreal.DataRegistryItemAcquiredBPCallback
¶
- class unreal.DataRegistryItemAcquiredBPCallback(*args, **kwargs)¶
Bases:
unreal.DelegateBase
Blueprint delegate called when item is loaded, you will need to re-query the cache
- Parameters
item_id (DataRegistryId) –
resolved_lookup (DataRegistryLookup) –
status (DataRegistryAcquireStatus) –
C++ Source:
Plugin: DataRegistry
Module: DataRegistry
File: DataRegistryTypes.h