unreal.DataSourceFilterConfiguration
¶
- class unreal.DataSourceFilterConfiguration(only_apply_during_actor_spawn=False, can_run_asynchronously=False, filter_applying_tick_interval=1)¶
Bases:
unreal.StructBase
Data Source Filter Configuration
C++ Source:
Plugin: TraceSourceFilters
Module: SourceFilteringCore
File: IDataSourceFilterInterface.h
Editor Properties: (see get_editor_property/set_editor_property)
can_run_asynchronously
(bool): [Read-Only] Can Run Asynchronously: Flag whether or not this filter does not rely on gamethread only data, and therefore can work on a differen threadfilter_applying_tick_interval
(uint8): [Read-Write] Filter Applying Tick Interval: Interval, in frames, between applying the filter. The resulting value is cached for intermediate frames.only_apply_during_actor_spawn
(bool): [Read-Write] Only Apply During Actor Spawn: Flag whether or not this filter should only applied once, whenever an actor is spawned
- property can_run_asynchronously¶
[Read-Only] Can Run Asynchronously: Flag whether or not this filter does not rely on gamethread only data, and therefore can work on a differen thread
- Type
(bool)
- property filter_applying_tick_interval¶
[Read-Only] Filter Applying Tick Interval: Interval, in frames, between applying the filter. The resulting value is cached for intermediate frames.
- Type
(uint8)