unreal.DataprepContentConsumer

class unreal.DataprepContentConsumer(outer=None, name='None')

Bases: unreal.Object

Abstract class providing the minimal services required for a DataprepConsumer

Use the SDataprepConsumerWidget class to detail the properties of this class

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepCore

  • File: DataprepContentConsumer.h

get_level_name() str

Get Level Name

Return type

str

get_target_content_folder() str

Get Target Content Folder

Return type

str

set_level_name(level_name) Text or None

Sets the name of the level the consumer should move objects to if applicable. remark: if InLevelName is empty or equal to ‘current’ (case insensitive), no change is made

Parameters

level_name (str) – : New name for the consumer’s level.

Returns

true if the name has been successfully set

out_failure_reason (Text): : String explaining reason of failure to set the level name

Return type

Text or None

set_level_name_automated(level_name) Text or None

Sets the name of the level the consumer should move objects to if applicable. This version won’t pop any ui remark: if InLevelName is empty or equal to ‘current’ (case insensitive), no change is made

Parameters

level_name (str) – : New name for the consumer’s level.

Returns

true if the name has been successfully set

out_failure_reason (Text): : String explaining reason of failure to set the level name

Return type

Text or None

set_target_content_folder(target_content_folder) Text or None

Sets the path of the package the consumer should move assets to if applicable. Generally, this package path is substituted to the temporary path the assets are in remark: if InPackagePath is empty the package path of the consumer is used

Parameters

target_content_folder (str) – : Path of the package to save any assets in

Returns

true if the assignment has been successful, false otherwise

out_failure_reason (Text): : String explaining reason of failure to set the target content folder

Return type

Text or None

set_target_content_folder_automated(target_content_folder) Text or None

Sets the path of the package the consumer should move assets to if applicable. This version won’t pop any ui Generally, this package path is substituted to the temporary path the assets are in remark: if InPackagePath is empty the package path of the consumer is used

Parameters

target_content_folder (str) – : Path of the package to save any assets in

Returns

true if the assignment has been successful, false otherwise

out_failure_reason (Text): : String explaining reason of failure to set the target content folder

Return type

Text or None