unreal.DataprepSpawnActorsAtLocation
¶
- class unreal.DataprepSpawnActorsAtLocation(outer=None, name='None')¶
Bases:
unreal.DataprepEditingOperation
For each actor in the input set, spawn an actor from the specified Asset at the same position and orientation than the reference
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepEditingOperations.h
Editor Properties: (see get_editor_property/set_editor_property)
selected_asset
(Object): [Read-Write] Selected Asset