unreal.DatasmithActorAttachmentRule

class unreal.DatasmithActorAttachmentRule

Bases: unreal.EnumBase

EDatasmith Actor Attachment Rule

C++ Source:

  • Module: DatasmithCore

  • File: DatasmithDefinitions.h

KEEP_RELATIVE_TRANSFORM

Keeps current relative transform as the relative transform to the new parent.

Type

0

KEEP_WORLD_TRANSFORM

The attached actor or component will maintain the same world transform.

Type

1