unreal.DatasmithImportBaseOptions
¶
- class unreal.DatasmithImportBaseOptions(scene_handling=DatasmithImportScene.CURRENT_LEVEL, include_geometry=True, include_material=True, include_light=True, include_camera=True, include_animation=True, asset_options=[], static_mesh_options=[DatasmithImportLightmapMin.LIGHTMAP_64, DatasmithImportLightmapMax.LIGHTMAP_512, True, True])¶
Bases:
unreal.StructBase
Datasmith Import Base Options
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithImportOptions.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_options
(DatasmithAssetImportOptions): [Read-Write] Asset Optionsinclude_animation
(bool): [Read-Write] Include Animation: Specifies whether or not to import animationsinclude_camera
(bool): [Read-Write] Include Camera: Specifies whether or not to import camerasinclude_geometry
(bool): [Read-Write] Include Geometry: Specifies whether or not to import geometryinclude_light
(bool): [Read-Write] Include Light: Specifies whether or not to import lightsinclude_material
(bool): [Read-Write] Include Material: Specifies whether or not to import materials and texturesscene_handling
(DatasmithImportScene): [Read-Write] Scene Handling: Specifies where to put the contentstatic_mesh_options
(DatasmithStaticMeshImportOptions): [Read-Write] Static Mesh Options
- property asset_options¶
[Read-Write] Asset Options
- Type
- property include_animation¶
[Read-Write] Include Animation: Specifies whether or not to import animations
- Type
(bool)
- property include_camera¶
[Read-Write] Include Camera: Specifies whether or not to import cameras
- Type
(bool)
- property include_geometry¶
[Read-Write] Include Geometry: Specifies whether or not to import geometry
- Type
(bool)
- property include_light¶
[Read-Write] Include Light: Specifies whether or not to import lights
- Type
(bool)
- property include_material¶
[Read-Write] Include Material: Specifies whether or not to import materials and textures
- Type
(bool)
- property scene_handling¶
[Read-Write] Scene Handling: Specifies where to put the content
- Type
- property static_mesh_options¶
[Read-Write] Static Mesh Options