unreal.DatasmithImportBaseOptions

class unreal.DatasmithImportBaseOptions(scene_handling=DatasmithImportScene.CURRENT_LEVEL, include_geometry=True, include_material=True, include_light=True, include_camera=True, include_animation=True, asset_options=[], static_mesh_options=[DatasmithImportLightmapMin.LIGHTMAP_64, DatasmithImportLightmapMax.LIGHTMAP_512, True, True])

Bases: unreal.StructBase

Datasmith Import Base Options

C++ Source:

  • Plugin: DatasmithContent

  • Module: DatasmithContent

  • File: DatasmithImportOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_options (DatasmithAssetImportOptions): [Read-Write] Asset Options

  • include_animation (bool): [Read-Write] Include Animation: Specifies whether or not to import animations

  • include_camera (bool): [Read-Write] Include Camera: Specifies whether or not to import cameras

  • include_geometry (bool): [Read-Write] Include Geometry: Specifies whether or not to import geometry

  • include_light (bool): [Read-Write] Include Light: Specifies whether or not to import lights

  • include_material (bool): [Read-Write] Include Material: Specifies whether or not to import materials and textures

  • scene_handling (DatasmithImportScene): [Read-Write] Scene Handling: Specifies where to put the content

  • static_mesh_options (DatasmithStaticMeshImportOptions): [Read-Write] Static Mesh Options

property asset_options

[Read-Write] Asset Options

Type

(DatasmithAssetImportOptions)

property include_animation

[Read-Write] Include Animation: Specifies whether or not to import animations

Type

(bool)

property include_camera

[Read-Write] Include Camera: Specifies whether or not to import cameras

Type

(bool)

property include_geometry

[Read-Write] Include Geometry: Specifies whether or not to import geometry

Type

(bool)

property include_light

[Read-Write] Include Light: Specifies whether or not to import lights

Type

(bool)

property include_material

[Read-Write] Include Material: Specifies whether or not to import materials and textures

Type

(bool)

property scene_handling

[Read-Write] Scene Handling: Specifies where to put the content

Type

(DatasmithImportScene)

property static_mesh_options

[Read-Write] Static Mesh Options

Type

(DatasmithStaticMeshImportOptions)