unreal.DatasmithImportScene
¶
- class unreal.DatasmithImportScene¶
Bases:
unreal.EnumBase
EDatasmith Import Scene
C++ Source:
Plugin: DatasmithContent
Module: DatasmithContent
File: DatasmithImportOptions.h
- ASSETS_ONLY¶
Do not modify the Level after import. No actor will be created (including the Blueprint if requested by the ImportHierarchy
- Type
2
- CURRENT_LEVEL¶
Use the current Level to spawn the actors after the import.
- Type
1
- NEW_LEVEL¶
Create a new Level and spawn the actors after the import.
- Type
0