unreal.DestructibleMesh

class unreal.DestructibleMesh(outer=None, name='None')

Bases: unreal.SkeletalMesh

Holds an APEX destructible asset as well as an associated USkeletalMesh.

C++ Source:

  • Plugin: ApexDestruction

  • Module: ApexDestruction

  • File: DestructibleMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Write] Asset Import Data

  • asset_user_data (Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the asset

  • cloth_lod_bias_mode (ClothLODBiasMode): [Read-Write] Cloth LODBias Mode

  • default_animating_rig (Object): [Read-Write] Default Animating Rig

  • default_destructible_parameters (DestructibleParameters): [Read-Write] Default Destructible Parameters: Parameters controlling the destruction behavior.

  • disable_below_min_lod_stripping (PerPlatformBool): [Read-Write] Disable Below Min Lod Stripping

  • enable_per_poly_collision (bool): [Read-Write] Enable Per Poly Collision

  • fracture_effects (Array(FractureEffect)): [Read-Write] Fracture Effects: Fracture effects for each fracture level, unless overridden in the component.

  • global_force_mip_levels_to_be_resident (bool): [Read-Write] Global Force Mip Levels to be Resident: Global and serialized version of ForceMiplevelsToBeResident.

  • lod_info (Array(SkeletalMeshLODInfo)): [Read-Write] LODInfo

  • lod_settings (SkeletalMeshLODSettings): [Read-Write] LODSettings

  • materials (Array(SkeletalMaterial)): [Read-Write] Materials

  • max_num_optional_lo_ds (PerPlatformInt): [Read-Write] Max Num Optional LODs

  • max_num_streamed_lo_ds (PerPlatformInt): [Read-Write] Max Num Streamed LODs

  • mesh_clothing_assets (Array(ClothingAssetBase)): [Read-Write] Mesh Clothing Assets

  • min_lod (PerPlatformInt): [Read-Write] Min Lod

  • morph_targets (Array(MorphTarget)): [Read-Write] Morph Targets

  • negative_bounds_extension (Vector): [Read-Write] Negative Bounds Extension

  • never_stream (bool): [Read-Write] Never Stream

  • node_mapping_data (Array(NodeMappingContainer)): [Read-Write] Node Mapping Data

  • num_cinematic_mip_levels (int32): [Read-Write] Num Cinematic Mip Levels: Number of mip-levels to use for cinematic quality.

  • override_lod_streaming_settings (bool): [Read-Write] Override LODStreaming Settings

  • physics_asset (PhysicsAsset): [Read-Write] Physics Asset

  • positive_bounds_extension (Vector): [Read-Write] Positive Bounds Extension

  • post_process_anim_blueprint (type(Class)): [Read-Write] Post Process Anim Blueprint

  • ray_tracing_min_lod (int32): [Read-Write] Ray Tracing Min LOD

  • sampling_info (SkeletalMeshSamplingInfo): [Read-Write] Sampling Info

  • shadow_physics_asset (PhysicsAsset): [Read-Write] Shadow Physics Asset

  • skel_mirror_axis (AxisType): [Read-Write] Skel Mirror Axis

  • skel_mirror_flip_axis (AxisType): [Read-Write] Skel Mirror Flip Axis

  • skel_mirror_table (Array(BoneMirrorInfo)): [Read-Write] Skel Mirror Table

  • skeleton (Skeleton): [Read-Only] Skeleton

  • skin_weight_profiles (Array(SkinWeightProfileInfo)): [Read-Write] Skin Weight Profiles

  • support_lod_streaming (PerPlatformBool): [Read-Write] B Support LODStreaming

  • support_ray_tracing (bool): [Read-Write] Support Ray Tracing

  • thumbnail_info (ThumbnailInfo): [Read-Only] Thumbnail Info