unreal.DetailsView
¶
- class unreal.DetailsView(outer=None, name='None')¶
Bases:
unreal.PropertyViewBase
The details view allows you to display the value of an object properties.
C++ Source:
Module: UMGEditor
File: DetailsView.h
Editor Properties: (see get_editor_property/set_editor_property)
accessible_behavior
(SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.accessible_summary_behavior
(SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.accessible_summary_text
(Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.accessible_text
(Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.allow_favorite_system
(bool): [Read-Write] Allow Favorite System: If false, the current properties editor will never display the favorite systemallow_filtering
(bool): [Read-Write] Allow Filtering: True if we allow filtering through search and the filter dropdown menu.auto_load_asset
(bool): [Read-Write] Auto Load Asset: Load the object (if it’s an asset) when the widget is created.can_children_be_accessible
(bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.categories_to_show
(Array(Name)): [Read-Write] Categories to Show: Which categories to show in the details panel. If both this and the Properties To Show lists are empty, all properties will show.clipping
(WidgetClipping): [Read-Write] Clipping: Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.NOTE: Elements in different clipping spaces can not be batched together, and so there is a performance cost to clipping. Do not enable clipping unless a panel actually needs to prevent content from showing up outside its bounds.
column_width
(float): [Read-Write] Column Width: The default column widthcursor
(MouseCursor): [Read-Write] Cursor: The cursor to show when the mouse is over the widgetflow_direction_preference
(FlowDirectionPreference): [Read-Write] Flow Direction Preference: Allows you to set a new flow directionforce_hidden_property_visibility
(bool): [Read-Write] Force Hidden Property Visibility: If true, all properties will be visible, not just those with CPF_Editis_enabled
(bool): [Read-Write] Is Enabled: Sets whether this widget can be modified interactively by the useris_volatile
(bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.navigation
(WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.on_property_changed
(OnPropertyValueChanged): [Read-Write] On Property Changed: Sets a delegate called when the property value changesoverride_accessible_defaults
(bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.override_cursor
(bool): [Read-Write] Override Cursorproperties_to_show
(Array(Name)): [Read-Write] Properties to Show: Which properties to show in the details panel. If both this and the Categories To Show lists are empty, all properties will show.render_opacity
(float): [Read-Write] Render Opacity: The opacity of the widgetrender_transform
(WidgetTransform): [Read-Write] Render Transform: The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.render_transform_pivot
(Vector2D): [Read-Write] Render Transform Pivot: The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.show_animated_properties_option
(bool): [Read-Write] Show Animated Properties Option: True if you want to show the ‘Show Only Animated Properties’. Only valid in conjunction with bAllowFilteringshow_keyable_properties_option
(bool): [Read-Write] Show Keyable Properties Option: True if you want to show the ‘Show Only Keyable Properties’. Only valid in conjunction with bAllowFilteringshow_modified_properties_option
(bool): [Read-Write] Show Modified Properties Option: True if you want to show the ‘Show Only Modified Properties’. Only valid in conjunction with bAllowFilteringshow_scroll_bar
(bool): [Read-Write] Show Scroll Bar: If false, the details panel’s scrollbar will always be hidden. Useful when embedding details panels in widgets that either grow to accommodate them, or with scrollbars of their own.slot
(PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.tool_tip_text
(Text): [Read-Write] Tool Tip Text: Tooltip text to show when the user hovers over the widget with the mousetool_tip_widget
(Widget): [Read-Only] Tool Tip Widget: Tooltip widget to show when the user hovers over the widget with the mouseview_identifier
(Name): [Read-Write] View Identifier: Identifier for this details view; NAME_None if this view is anonymousvisibility
(SlateVisibility): [Read-Write] Visibility: The visibility of the widget