unreal.DirectLinkProxy
¶
- class unreal.DirectLinkProxy(outer=None, name='None')¶
Bases:
unreal.Object
Class to interface with the DirectLink end point
C++ Source:
Plugin: DatasmithRuntime
Module: DatasmithRuntime
File: DatasmithRuntimeBlueprintLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
on_direct_link_change
(DatasmithRuntimeChangeEvent): [Read-Write] On Direct Link Change: Dynamic delegate used to trigger an event in the Game when there is a change in the DirectLink network
- get_list_of_sources()¶
Get List Of Sources
- Return type
- property on_direct_link_change¶
[Read-Write] On Direct Link Change: Dynamic delegate used to trigger an event in the Game when there is a change in the DirectLink network
- Type