unreal.DirectLinkProxy

class unreal.DirectLinkProxy(outer=None, name='None')

Bases: unreal.Object

Class to interface with the DirectLink end point

C++ Source:

  • Plugin: DatasmithRuntime

  • Module: DatasmithRuntime

  • File: DatasmithRuntimeBlueprintLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_direct_link_change (DatasmithRuntimeChangeEvent): [Read-Write] On Direct Link Change: Dynamic delegate used to trigger an event in the Game when there is a change in the DirectLink network

get_end_point_name() str

Get End Point Name

Return type

str

get_list_of_sources()

Get List Of Sources

Return type

Array(DatasmithRuntimeSourceInfo)

[Read-Write] On Direct Link Change: Dynamic delegate used to trigger an event in the Game when there is a change in the DirectLink network

Type

(DatasmithRuntimeChangeEvent)