unreal.DisplayClusterBlueprintAPIImpl
¶
- class unreal.DisplayClusterBlueprintAPIImpl(outer=None, name='None')¶
Bases:
unreal.Object
Blueprint API interface implementation
C++ Source:
Plugin: nDisplay
Module: DisplayCluster
File: DisplayClusterBlueprintAPIImpl.h
- add_cluster_event_listener(listener) None ¶
Cluster events API
- Parameters
listener (DisplayClusterClusterEventListener) –
- emit_cluster_event_binary(event, primary_only) None ¶
Emit Cluster Event Binary
- Parameters
event (DisplayClusterClusterEventBinary) –
primary_only (bool) –
- emit_cluster_event_json(event, primary_only) None ¶
Emit Cluster Event Json
- Parameters
event (DisplayClusterClusterEventJson) –
primary_only (bool) –
- get_active_node_ids()¶
Returns List of the active nodes in the runtime cluster node in a cluster.
- get_active_nodes_amount() int32 ¶
Returns amount of active nodes in a cluster.
- Return type
int32
- get_cluster_role() DisplayClusterNodeRole ¶
Get Cluster Role
- Return type
- get_operation_mode() DisplayClusterOperationMode ¶
Runtime Cluster API
- Return type
- get_root_actor() DisplayClusterRootActor ¶
Get Root Actor
- Return type
- remove_cluster_event_listener(listener) None ¶
Remove Cluster Event Listener
- Parameters
listener (DisplayClusterClusterEventListener) –
- send_cluster_event_binary_to(address, port, event, primary_only) None ¶
Send Cluster Event Binary To
- Parameters
address (str) –
port (int32) –
event (DisplayClusterClusterEventBinary) –
primary_only (bool) –
- send_cluster_event_json_to(address, port, event, primary_only) None ¶
Send Cluster Event Json To
- Parameters
address (str) –
port (int32) –
event (DisplayClusterClusterEventJson) –
primary_only (bool) –