unreal.DisplayClusterClusterEventBase

class unreal.DisplayClusterClusterEventBase(is_system_event=False, should_discard_on_repeat=True)

Bases: unreal.StructBase

/

Common cluster event data

/

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayCluster

  • File: DisplayClusterClusterEvent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_system_event (bool): [Read-Write] Is System Event: Is nDisplay internal event (should never be true for end users)

  • should_discard_on_repeat (bool): [Read-Write] Should Discard on Repeat: Should older events with the same Name/Type/Category (for JSON) or ID (for binary) be discarded if a new one received

property is_system_event

[Read-Write] Is System Event: Is nDisplay internal event (should never be true for end users)

Type

(bool)

property should_discard_on_repeat

[Read-Write] Should Discard on Repeat: Should older events with the same Name/Type/Category (for JSON) or ID (for binary) be discarded if a new one received

Type

(bool)