unreal.DisplayClusterClusterEventBinary

class unreal.DisplayClusterClusterEventBinary(is_system_event=False, should_discard_on_repeat=True, event_id=- 1, event_data=[])

Bases: unreal.DisplayClusterClusterEventBase

/

Cluster event BINARY

/

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayCluster

  • File: DisplayClusterClusterEvent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • event_data (Array(uint8)): [Read-Write] Event Data: Binary event data

  • event_id (int32): [Read-Write] Event Id: Event ID (used for discarding outdated events)

  • is_system_event (bool): [Read-Write] Is System Event: Is nDisplay internal event (should never be true for end users)

  • should_discard_on_repeat (bool): [Read-Write] Should Discard on Repeat: Should older events with the same Name/Type/Category (for JSON) or ID (for binary) be discarded if a new one received

property event_data

[Read-Write] Event Data: Binary event data

Type

(Array(uint8))

property event_id

[Read-Write] Event Id: Event ID (used for discarding outdated events)

Type

(int32)