unreal.DisplayClusterConfigurationClusterSync

class unreal.DisplayClusterConfigurationClusterSync(render_sync_policy=['ethernet', {}], input_sync_policy=['ReplicatePrimary', {}])

Bases: unreal.StructBase

Display Cluster Configuration Cluster Sync

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • input_sync_policy (DisplayClusterConfigurationInputSyncPolicy): [Read-Write] Input Sync Policy

  • render_sync_policy (DisplayClusterConfigurationRenderSyncPolicy): [Read-Write] Render Sync Policy

property input_sync_policy

[Read-Only] Input Sync Policy

Type

(DisplayClusterConfigurationInputSyncPolicy)

property render_sync_policy

[Read-Only] Render Sync Policy

Type

(DisplayClusterConfigurationRenderSyncPolicy)