unreal.DisplayClusterConfigurationClusterSync
¶
- class unreal.DisplayClusterConfigurationClusterSync(render_sync_policy=['ethernet', {}], input_sync_policy=['ReplicatePrimary', {}])¶
Bases:
unreal.StructBase
Display Cluster Configuration Cluster Sync
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
input_sync_policy
(DisplayClusterConfigurationInputSyncPolicy): [Read-Write] Input Sync Policyrender_sync_policy
(DisplayClusterConfigurationRenderSyncPolicy): [Read-Write] Render Sync Policy
- property input_sync_policy¶
[Read-Only] Input Sync Policy
- property render_sync_policy¶
[Read-Only] Render Sync Policy