unreal.DisplayClusterConfigurationFramePostProcess_OutputRemap

class unreal.DisplayClusterConfigurationFramePostProcess_OutputRemap(enable=False, data_source=DisplayClusterConfigurationFramePostProcess_OutputRemapSource.STATIC_MESH, static_mesh=None, mesh_component_name='', external_file='')

Bases: unreal.StructBase

Screen space remapping of the final backbuffer output. Applied at the whole window

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_OutputRemap.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_source (DisplayClusterConfigurationFramePostProcess_OutputRemapSource): [Read-Write] Data Source: Selects either the Static Mesh or External File setting as the source for output remapping

  • enable (bool): [Read-Write] Enable: Enables or disables output remapping

  • external_file (str): [Read-Write] External File: The external .obj file to use for output remapping when the Data Source is set to File

  • mesh_component_name (str): [Read-Write] Mesh Component Name: The MeshComponent reference (ProceduralMeshComponent or StaticMeshComponent) to use for output remapping when the Data Source is set to Mesh Component

  • static_mesh (StaticMesh): [Read-Write] Static Mesh: The Static Mesh reference to use for output remapping when the Data Source is set to Static Mesh

property data_source

[Read-Write] Data Source: Selects either the Static Mesh or External File setting as the source for output remapping

Type

(DisplayClusterConfigurationFramePostProcess_OutputRemapSource)

property enable

[Read-Write] Enable: Enables or disables output remapping

Type

(bool)

property external_file

[Read-Write] External File: The external .obj file to use for output remapping when the Data Source is set to File

Type

(str)

property mesh_component_name

[Read-Only] Mesh Component Name: The MeshComponent reference (ProceduralMeshComponent or StaticMeshComponent) to use for output remapping when the Data Source is set to Mesh Component

Type

(str)

property static_mesh

[Read-Only] Static Mesh: The Static Mesh reference to use for output remapping when the Data Source is set to Static Mesh

Type

(StaticMesh)