unreal.DisplayClusterConfigurationFramePostProcess_OutputRemap
¶
- class unreal.DisplayClusterConfigurationFramePostProcess_OutputRemap(enable=False, data_source=DisplayClusterConfigurationFramePostProcess_OutputRemapSource.STATIC_MESH, static_mesh=None, mesh_component_name='', external_file='')¶
Bases:
unreal.StructBase
Screen space remapping of the final backbuffer output. Applied at the whole window
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_OutputRemap.h
Editor Properties: (see get_editor_property/set_editor_property)
data_source
(DisplayClusterConfigurationFramePostProcess_OutputRemapSource): [Read-Write] Data Source: Selects either the Static Mesh or External File setting as the source for output remappingenable
(bool): [Read-Write] Enable: Enables or disables output remappingexternal_file
(str): [Read-Write] External File: The external .obj file to use for output remapping when the Data Source is set to Filemesh_component_name
(str): [Read-Write] Mesh Component Name: The MeshComponent reference (ProceduralMeshComponent or StaticMeshComponent) to use for output remapping when the Data Source is set to Mesh Componentstatic_mesh
(StaticMesh): [Read-Write] Static Mesh: The Static Mesh reference to use for output remapping when the Data Source is set to Static Mesh
- property data_source¶
[Read-Write] Data Source: Selects either the Static Mesh or External File setting as the source for output remapping
- property external_file¶
[Read-Write] External File: The external .obj file to use for output remapping when the Data Source is set to File
- Type
(str)
- property mesh_component_name¶
[Read-Only] Mesh Component Name: The MeshComponent reference (ProceduralMeshComponent or StaticMeshComponent) to use for output remapping when the Data Source is set to Mesh Component
- Type
(str)
- property static_mesh¶
[Read-Only] Static Mesh: The Static Mesh reference to use for output remapping when the Data Source is set to Static Mesh
- Type