unreal.DisplayClusterConfigurationFramePostProcess_OutputRemapSource
¶
- class unreal.DisplayClusterConfigurationFramePostProcess_OutputRemapSource¶
Bases:
unreal.EnumBase
Source types of the output remapping
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_OutputRemap.h
- EXTERNAL_FILE¶
Use an external .obj file for output remapping when the Data Source is set to File
- Type
1
- MESH_COMPONENT¶
Use a Mesh component reference for output remapping (ProceduralMeshComponent or StaticMeshComponent)
- Type
2
- STATIC_MESH¶
Use a Static Mesh reference for output remapping when the Data Source is set to Mesh
- Type
0