unreal.DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings

class unreal.DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings(render_target_ratio=1.0, gpu_index=- 1, stereo_gpu_index=- 1, stereo_mode=DisplayClusterConfigurationViewport_StereoMode.DEFAULT)

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Camera Advanced Render Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gpu_index (int32): [Read-Write] GPUIndex: Performance, Multi-GPU: Asign GPU for viewport rendering. The Value ‘-1’ used to default gpu mapping (EYE_LEFT and EYE_RIGHT GPU)

  • render_target_ratio (float): [Read-Write] Render Target Ratio: Performance: Render to scale RTT, resolved with shader to viewport (Custom value)

  • stereo_gpu_index (int32): [Read-Write] Stereo GPUIndex: Performance, Multi-GPU: Customize GPU for stereo mode second view (EYE_RIGHT GPU)

  • stereo_mode (DisplayClusterConfigurationViewport_StereoMode): [Read-Write] Stereo Mode: Performance: force monoscopic render, resolved to stereo viewport

property gpu_index

[Read-Write] GPUIndex: Performance, Multi-GPU: Asign GPU for viewport rendering. The Value ‘-1’ used to default gpu mapping (EYE_LEFT and EYE_RIGHT GPU)

Type

(int32)

property render_target_ratio

[Read-Write] Render Target Ratio: Performance: Render to scale RTT, resolved with shader to viewport (Custom value)

Type

(float)

property stereo_gpu_index

[Read-Write] Stereo GPUIndex: Performance, Multi-GPU: Customize GPU for stereo mode second view (EYE_RIGHT GPU)

Type

(int32)

property stereo_mode

[Read-Write] Stereo Mode: Performance: force monoscopic render, resolved to stereo viewport

Type

(DisplayClusterConfigurationViewport_StereoMode)