unreal.DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings
¶
- class unreal.DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings(render_target_ratio=1.0, gpu_index=- 1, stereo_gpu_index=- 1, stereo_mode=DisplayClusterConfigurationViewport_StereoMode.DEFAULT)¶
Bases:
unreal.StructBase
Display Cluster Configuration ICVFX Camera Advanced Render Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
gpu_index
(int32): [Read-Write] GPUIndex: Performance, Multi-GPU: Asign GPU for viewport rendering. The Value ‘-1’ used to default gpu mapping (EYE_LEFT and EYE_RIGHT GPU)render_target_ratio
(float): [Read-Write] Render Target Ratio: Performance: Render to scale RTT, resolved with shader to viewport (Custom value)stereo_gpu_index
(int32): [Read-Write] Stereo GPUIndex: Performance, Multi-GPU: Customize GPU for stereo mode second view (EYE_RIGHT GPU)stereo_mode
(DisplayClusterConfigurationViewport_StereoMode): [Read-Write] Stereo Mode: Performance: force monoscopic render, resolved to stereo viewport
- property gpu_index¶
[Read-Write] GPUIndex: Performance, Multi-GPU: Asign GPU for viewport rendering. The Value ‘-1’ used to default gpu mapping (EYE_LEFT and EYE_RIGHT GPU)
- Type
(int32)
- property render_target_ratio¶
[Read-Write] Render Target Ratio: Performance: Render to scale RTT, resolved with shader to viewport (Custom value)
- Type
(float)
- property stereo_gpu_index¶
[Read-Write] Stereo GPUIndex: Performance, Multi-GPU: Customize GPU for stereo mode second view (EYE_RIGHT GPU)
- Type
(int32)
- property stereo_mode¶
[Read-Write] Stereo Mode: Performance: force monoscopic render, resolved to stereo viewport