unreal.DisplayClusterConfigurationICVFX_CameraMotionBlur
¶
- class unreal.DisplayClusterConfigurationICVFX_CameraMotionBlur(motion_blur_mode=DisplayClusterConfigurationCameraMotionBlurMode.OVERRIDE, translation_scale=1.0, motion_blur_pps=[False, 1.0, 50.0, 4.0])¶
Bases:
unreal.StructBase
Display Cluster Configuration ICVFX Camera Motion Blur
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
motion_blur_mode
(DisplayClusterConfigurationCameraMotionBlurMode): [Read-Write] Motion Blur Mode: Specify the motion blur mode for the inner frustum, correcting for the motion of the camera. Blur due to camera motion will be incorrectly doubled in the physically exposed image if there is already camera blur applied to the inner frustum.motion_blur_pps
(DisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS): [Read-Write] Motion Blur PPS: Motion Blur Settings Overridetranslation_scale
(float): [Read-Write] Translation Scale: Translation Scale
- property motion_blur_mode¶
[Read-Write] Motion Blur Mode: Specify the motion blur mode for the inner frustum, correcting for the motion of the camera. Blur due to camera motion will be incorrectly doubled in the physically exposed image if there is already camera blur applied to the inner frustum.
- property motion_blur_pps¶
[Read-Write] Motion Blur PPS: Motion Blur Settings Override