unreal.DisplayClusterConfigurationICVFX_CameraSettings

class unreal.DisplayClusterConfigurationICVFX_CameraSettings(enable=True, external_camera_actor=None, buffer_ratio=1.0, custom_frustum=[[0, 0], [0, 0], 0.0, False, False, 1.0, DisplayClusterConfigurationViewportCustomFrustumMode.PERCENT, 0.0, 0.0, 0.0, 0.0], soft_edge=[0.0, 0.0], frustum_rotation=[0.0, 0.0, 0.0], frustum_offset=[0.0, 0.0, 0.0], border=[False, 0.05, [0.0, 0.0, 1.0, 1.0]], camera_motion_blur=[DisplayClusterConfigurationCameraMotionBlurMode.OVERRIDE, 1.0, [False, 1.0, 50.0, 4.0]], render_settings=[[False, 2560, 1440], - 1, True, [False, None, False, [[0, 0], [0, 0]]], [True, TextureFilter.TF_TRILINEAR, TextureAddress.TA_CLAMP, TextureAddress.TA_CLAMP, False, 0], [1.0, - 1, - 1, DisplayClusterConfigurationViewport_StereoMode.DEFAULT]], chromakey=[False, [0.0, 0.5, 0.0, 1.0], [False, False, [False, 2560, 1440], [[], [], []], [False, None, False, [[0, 0], [0, 0]]], [DisplayClusterConfiguration_PostRenderBlur.NONE, 5, 20.0], [False, TextureFilter.TF_TRILINEAR, TextureAddress.TA_CLAMP, TextureAddress.TA_CLAMP, False, 0], [1.0, 1.0, - 1, - 1, DisplayClusterConfigurationViewport_StereoMode.DEFAULT]], [True, [0.0, 0.25, 0.0, 1.0], None, 0.5, 1.5, [0.0, 0.0]]], all_nodes_ocio_configuration=[True, [True, [None, [], []]]], per_node_ocio_profiles=[], all_nodes_color_grading=[True, True, [False, False, False, 0.0, [False, False, False, TemperatureMethod.TEMP_WHITE_BALANCE, 6500.0, 0.0], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], 0.0, [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], 0.0, [False, False, False, 0.0, 0.0, [0.0, 0.0, 0.0, 0.0]]]], per_node_color_grading=[], camera_hide_list=[[], [], []], hidden_icvfx_viewports=[[]])

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Camera Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • all_nodes_color_grading (DisplayClusterConfigurationViewport_AllNodesColorGrading): [Read-Write] All Nodes Color Grading: All Nodes Color Grading

  • all_nodes_ocio_configuration (DisplayClusterConfigurationOCIOConfiguration): [Read-Write] All Nodes OCIOConfiguration: OCIO Display look configuration for this camera

  • border (DisplayClusterConfigurationICVFX_CameraBorder): [Read-Write] Border: Border for the inner frustum.

  • buffer_ratio (float): [Read-Write] Buffer Ratio: Adjust resolution scaling for the inner frustum.

  • camera_hide_list (DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Camera Hide List: Content specified here will not appear in the inner frustum, but can appear in the nDisplay viewports.

  • camera_motion_blur (DisplayClusterConfigurationICVFX_CameraMotionBlur): [Read-Write] Camera Motion Blur: Render motion blur more accurately by subtracting blur from camera motion and avoiding amplification of blur by the physical camera.

  • chromakey (DisplayClusterConfigurationICVFX_ChromakeySettings): [Read-Write] Chromakey

  • custom_frustum (DisplayClusterConfigurationICVFX_CameraCustomFrustum): [Read-Write] Custom Frustum: Render a larger or smaller inner frame

  • enable (bool): [Read-Write] Enable: Render the inner frustum for this ICVFX camera.

  • external_camera_actor (CineCameraActor): [Read-Write] External Camera Actor: Specify a Cine Camera Actor for this ICVFX camera to use instead of the default nDisplay camera.

  • frustum_offset (Vector): [Read-Write] Frustum Offset: Specify an offset on the inner frustum.

  • frustum_rotation (Rotator): [Read-Write] Frustum Rotation: Rotate the inner frustum.

  • hidden_icvfx_viewports (DisplayClusterConfigurationClusterItemReferenceList): [Read-Write] Hidden ICVFXViewports: A list of viewports that the inner frustum is not rendered to.

  • per_node_color_grading (Array(DisplayClusterConfigurationViewport_PerNodeColorGrading)): [Read-Write] Per Node Color Grading: Perform advanced color grading operations for the inner frustum on a per-node or group-of-nodes basis.

  • per_node_ocio_profiles (Array(DisplayClusterConfigurationOCIOProfile)): [Read-Write] Per Node OCIOProfiles: Apply an OpenColorIO configuration on a per-node or group-of-nodes basis.

  • render_settings (DisplayClusterConfigurationICVFX_CameraRenderSettings): [Read-Write] Render Settings: Configure global render settings for this viewport

  • soft_edge (DisplayClusterConfigurationICVFX_CameraSoftEdge): [Read-Write] Soft Edge: Soften the edges of the inner frustum to help avoid hard lines in reflections seen by the live-action camera.

property all_nodes_color_grading

[Read-Write] All Nodes Color Grading: All Nodes Color Grading

Type

(DisplayClusterConfigurationViewport_AllNodesColorGrading)

property all_nodes_ocio_configuration

[Read-Write] All Nodes OCIOConfiguration: OCIO Display look configuration for this camera

Type

(DisplayClusterConfigurationOCIOConfiguration)

property border

[Read-Write] Border: Border for the inner frustum.

Type

(DisplayClusterConfigurationICVFX_CameraBorder)

property buffer_ratio

[Read-Write] Buffer Ratio: Adjust resolution scaling for the inner frustum.

Type

(float)

property camera_hide_list

[Read-Write] Camera Hide List: Content specified here will not appear in the inner frustum, but can appear in the nDisplay viewports.

Type

(DisplayClusterConfigurationICVFX_VisibilityList)

property camera_motion_blur

[Read-Write] Camera Motion Blur: Render motion blur more accurately by subtracting blur from camera motion and avoiding amplification of blur by the physical camera.

Type

(DisplayClusterConfigurationICVFX_CameraMotionBlur)

property chromakey

[Read-Write] Chromakey

Type

(DisplayClusterConfigurationICVFX_ChromakeySettings)

property custom_frustum

[Read-Write] Custom Frustum: Render a larger or smaller inner frame

Type

(DisplayClusterConfigurationICVFX_CameraCustomFrustum)

property enable

[Read-Write] Enable: Render the inner frustum for this ICVFX camera.

Type

(bool)

property external_camera_actor

[Read-Write] External Camera Actor: Specify a Cine Camera Actor for this ICVFX camera to use instead of the default nDisplay camera.

Type

(CineCameraActor)

property frustum_offset

[Read-Write] Frustum Offset: Specify an offset on the inner frustum.

Type

(Vector)

property frustum_rotation

[Read-Write] Frustum Rotation: Rotate the inner frustum.

Type

(Rotator)

property hidden_icvfx_viewports

[Read-Write] Hidden ICVFXViewports: A list of viewports that the inner frustum is not rendered to.

Type

(DisplayClusterConfigurationClusterItemReferenceList)

property per_node_color_grading

[Read-Write] Per Node Color Grading: Perform advanced color grading operations for the inner frustum on a per-node or group-of-nodes basis.

Type

(Array(DisplayClusterConfigurationViewport_PerNodeColorGrading))

property per_node_ocio_profiles

[Read-Write] Per Node OCIOProfiles: Apply an OpenColorIO configuration on a per-node or group-of-nodes basis.

Type

(Array(DisplayClusterConfigurationOCIOProfile))

property render_settings

[Read-Write] Render Settings: Configure global render settings for this viewport

Type

(DisplayClusterConfigurationICVFX_CameraRenderSettings)

property soft_edge

[Read-Write] Soft Edge: Soften the edges of the inner frustum to help avoid hard lines in reflections seen by the live-action camera.

Type

(DisplayClusterConfigurationICVFX_CameraSoftEdge)