unreal.DisplayClusterConfigurationICVFX_CameraSettings
¶
- class unreal.DisplayClusterConfigurationICVFX_CameraSettings(enable=True, external_camera_actor=None, buffer_ratio=1.0, custom_frustum=[[0, 0], [0, 0], 0.0, False, False, 1.0, DisplayClusterConfigurationViewportCustomFrustumMode.PERCENT, 0.0, 0.0, 0.0, 0.0], soft_edge=[0.0, 0.0], frustum_rotation=[0.0, 0.0, 0.0], frustum_offset=[0.0, 0.0, 0.0], border=[False, 0.05, [0.0, 0.0, 1.0, 1.0]], camera_motion_blur=[DisplayClusterConfigurationCameraMotionBlurMode.OVERRIDE, 1.0, [False, 1.0, 50.0, 4.0]], render_settings=[[False, 2560, 1440], - 1, True, [False, None, False, [[0, 0], [0, 0]]], [True, TextureFilter.TF_TRILINEAR, TextureAddress.TA_CLAMP, TextureAddress.TA_CLAMP, False, 0], [1.0, - 1, - 1, DisplayClusterConfigurationViewport_StereoMode.DEFAULT]], chromakey=[False, [0.0, 0.5, 0.0, 1.0], [False, False, [False, 2560, 1440], [[], [], []], [False, None, False, [[0, 0], [0, 0]]], [DisplayClusterConfiguration_PostRenderBlur.NONE, 5, 20.0], [False, TextureFilter.TF_TRILINEAR, TextureAddress.TA_CLAMP, TextureAddress.TA_CLAMP, False, 0], [1.0, 1.0, - 1, - 1, DisplayClusterConfigurationViewport_StereoMode.DEFAULT]], [True, [0.0, 0.25, 0.0, 1.0], None, 0.5, 1.5, [0.0, 0.0]]], all_nodes_ocio_configuration=[True, [True, [None, [], []]]], per_node_ocio_profiles=[], all_nodes_color_grading=[True, True, [False, False, False, 0.0, [False, False, False, TemperatureMethod.TEMP_WHITE_BALANCE, 6500.0, 0.0], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], 0.0, [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], 0.0, [False, False, False, 0.0, 0.0, [0.0, 0.0, 0.0, 0.0]]]], per_node_color_grading=[], camera_hide_list=[[], [], []], hidden_icvfx_viewports=[[]])¶
Bases:
unreal.StructBase
Display Cluster Configuration ICVFX Camera Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
all_nodes_color_grading
(DisplayClusterConfigurationViewport_AllNodesColorGrading): [Read-Write] All Nodes Color Grading: All Nodes Color Gradingall_nodes_ocio_configuration
(DisplayClusterConfigurationOCIOConfiguration): [Read-Write] All Nodes OCIOConfiguration: OCIO Display look configuration for this cameraborder
(DisplayClusterConfigurationICVFX_CameraBorder): [Read-Write] Border: Border for the inner frustum.buffer_ratio
(float): [Read-Write] Buffer Ratio: Adjust resolution scaling for the inner frustum.camera_hide_list
(DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Camera Hide List: Content specified here will not appear in the inner frustum, but can appear in the nDisplay viewports.camera_motion_blur
(DisplayClusterConfigurationICVFX_CameraMotionBlur): [Read-Write] Camera Motion Blur: Render motion blur more accurately by subtracting blur from camera motion and avoiding amplification of blur by the physical camera.chromakey
(DisplayClusterConfigurationICVFX_ChromakeySettings): [Read-Write] Chromakeycustom_frustum
(DisplayClusterConfigurationICVFX_CameraCustomFrustum): [Read-Write] Custom Frustum: Render a larger or smaller inner frameenable
(bool): [Read-Write] Enable: Render the inner frustum for this ICVFX camera.external_camera_actor
(CineCameraActor): [Read-Write] External Camera Actor: Specify a Cine Camera Actor for this ICVFX camera to use instead of the default nDisplay camera.frustum_offset
(Vector): [Read-Write] Frustum Offset: Specify an offset on the inner frustum.frustum_rotation
(Rotator): [Read-Write] Frustum Rotation: Rotate the inner frustum.hidden_icvfx_viewports
(DisplayClusterConfigurationClusterItemReferenceList): [Read-Write] Hidden ICVFXViewports: A list of viewports that the inner frustum is not rendered to.per_node_color_grading
(Array(DisplayClusterConfigurationViewport_PerNodeColorGrading)): [Read-Write] Per Node Color Grading: Perform advanced color grading operations for the inner frustum on a per-node or group-of-nodes basis.per_node_ocio_profiles
(Array(DisplayClusterConfigurationOCIOProfile)): [Read-Write] Per Node OCIOProfiles: Apply an OpenColorIO configuration on a per-node or group-of-nodes basis.render_settings
(DisplayClusterConfigurationICVFX_CameraRenderSettings): [Read-Write] Render Settings: Configure global render settings for this viewportsoft_edge
(DisplayClusterConfigurationICVFX_CameraSoftEdge): [Read-Write] Soft Edge: Soften the edges of the inner frustum to help avoid hard lines in reflections seen by the live-action camera.
- property all_nodes_color_grading¶
[Read-Write] All Nodes Color Grading: All Nodes Color Grading
- property all_nodes_ocio_configuration¶
[Read-Write] All Nodes OCIOConfiguration: OCIO Display look configuration for this camera
- property border¶
[Read-Write] Border: Border for the inner frustum.
- property buffer_ratio¶
[Read-Write] Buffer Ratio: Adjust resolution scaling for the inner frustum.
- Type
(float)
- property camera_hide_list¶
[Read-Write] Camera Hide List: Content specified here will not appear in the inner frustum, but can appear in the nDisplay viewports.
- property camera_motion_blur¶
[Read-Write] Camera Motion Blur: Render motion blur more accurately by subtracting blur from camera motion and avoiding amplification of blur by the physical camera.
- property chromakey¶
[Read-Write] Chromakey
- property custom_frustum¶
[Read-Write] Custom Frustum: Render a larger or smaller inner frame
- property external_camera_actor¶
[Read-Write] External Camera Actor: Specify a Cine Camera Actor for this ICVFX camera to use instead of the default nDisplay camera.
- Type
- property frustum_offset¶
[Read-Write] Frustum Offset: Specify an offset on the inner frustum.
- Type
(Vector)
[Read-Write] Hidden ICVFXViewports: A list of viewports that the inner frustum is not rendered to.
- property per_node_color_grading¶
[Read-Write] Per Node Color Grading: Perform advanced color grading operations for the inner frustum on a per-node or group-of-nodes basis.
- property per_node_ocio_profiles¶
[Read-Write] Per Node OCIOProfiles: Apply an OpenColorIO configuration on a per-node or group-of-nodes basis.
- property render_settings¶
[Read-Write] Render Settings: Configure global render settings for this viewport
- property soft_edge¶
[Read-Write] Soft Edge: Soften the edges of the inner frustum to help avoid hard lines in reflections seen by the live-action camera.