unreal.DisplayClusterConfigurationICVFX_CameraSoftEdge

class unreal.DisplayClusterConfigurationICVFX_CameraSoftEdge(vertical=0.0, horizontal=0.0)

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Camera Soft Edge

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • horizontal (float): [Read-Write] Horizontal: Adjust blur amount to the left and right side edges of the inner frustum.

  • vertical (float): [Read-Write] Vertical: Adjust blur amount to the top and bottom edges of the inner frustum.

property horizontal

[Read-Write] Horizontal: Adjust blur amount to the left and right side edges of the inner frustum.

Type

(float)

property vertical

[Read-Write] Vertical: Adjust blur amount to the top and bottom edges of the inner frustum.

Type

(float)