unreal.DisplayClusterConfigurationICVFX_CameraSoftEdge
¶
- class unreal.DisplayClusterConfigurationICVFX_CameraSoftEdge(vertical=0.0, horizontal=0.0)¶
Bases:
unreal.StructBase
Display Cluster Configuration ICVFX Camera Soft Edge
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
horizontal
(float): [Read-Write] Horizontal: Adjust blur amount to the left and right side edges of the inner frustum.vertical
(float): [Read-Write] Vertical: Adjust blur amount to the top and bottom edges of the inner frustum.