unreal.DisplayClusterConfigurationICVFX_ChromakeyRenderSettings

class unreal.DisplayClusterConfigurationICVFX_ChromakeyRenderSettings(enable=False, replace_camera_viewport=False, custom_size=[False, 2560, 1440], show_only_list=[[], [], []], replace=[False, None, False, [[0, 0], [0, 0]]], postprocess_blur=[DisplayClusterConfiguration_PostRenderBlur.NONE, 5, 20.0], generate_mips=[False, TextureFilter.TF_TRILINEAR, TextureAddress.TA_CLAMP, TextureAddress.TA_CLAMP, False, 0], advanced_render_settings=[1.0, 1.0, - 1, - 1, DisplayClusterConfigurationViewport_StereoMode.DEFAULT])

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Chromakey Render Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • advanced_render_settings (DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings): [Read-Write] Advanced Render Settings: Advanced render settings

  • custom_size (DisplayClusterConfigurationICVFX_CustomSize): [Read-Write] Custom Size: Performance: Use custom size (low-res) for chromakey RTT frame. Default size same as camera frame

  • enable (bool): [Read-Write] Enable: Set to True to use custom chromakey content.

  • generate_mips (DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Generate Mips

  • postprocess_blur (DisplayClusterConfigurationPostRender_BlurPostprocess): [Read-Write] Postprocess Blur: Apply blur to the Custom Chromakey content.

  • replace (DisplayClusterConfigurationPostRender_Override): [Read-Write] Replace: Replace viewport render from source texture

  • replace_camera_viewport (bool): [Read-Write] Replace Camera Viewport: Replace the texture of the camera viewport from this chromakey RTT

  • show_only_list (DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Show Only List: Content specified here will be overridden to use the chromakey color specified and include chromakey markers if enabled.

property advanced_render_settings

[Read-Write] Advanced Render Settings: Advanced render settings

Type

(DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings)

property custom_size

[Read-Write] Custom Size: Performance: Use custom size (low-res) for chromakey RTT frame. Default size same as camera frame

Type

(DisplayClusterConfigurationICVFX_CustomSize)

property enable

[Read-Write] Enable: Set to True to use custom chromakey content.

Type

(bool)

property generate_mips

[Read-Write] Generate Mips

Type

(DisplayClusterConfigurationPostRender_GenerateMips)

property postprocess_blur

[Read-Write] Postprocess Blur: Apply blur to the Custom Chromakey content.

Type

(DisplayClusterConfigurationPostRender_BlurPostprocess)

property replace

[Read-Write] Replace: Replace viewport render from source texture

Type

(DisplayClusterConfigurationPostRender_Override)

property replace_camera_viewport

[Read-Write] Replace Camera Viewport: Replace the texture of the camera viewport from this chromakey RTT

Type

(bool)

property show_only_list

[Read-Write] Show Only List: Content specified here will be overridden to use the chromakey color specified and include chromakey markers if enabled.

Type

(DisplayClusterConfigurationICVFX_VisibilityList)