unreal.DisplayClusterConfigurationICVFX_ChromakeySettings

class unreal.DisplayClusterConfigurationICVFX_ChromakeySettings(enable=False, chromakey_color=[0.0, 0.5, 0.0, 1.0], chromakey_render_texture=[False, False, [False, 2560, 1440], [[], [], []], [False, None, False, [[0, 0], [0, 0]]], [DisplayClusterConfiguration_PostRenderBlur.NONE, 5, 20.0], [False, TextureFilter.TF_TRILINEAR, TextureAddress.TA_CLAMP, TextureAddress.TA_CLAMP, False, 0], [1.0, 1.0, - 1, - 1, DisplayClusterConfigurationViewport_StereoMode.DEFAULT]], chromakey_markers=[True, [0.0, 0.25, 0.0, 1.0], None, 0.5, 1.5, [0.0, 0.0]])

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Chromakey Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chromakey_color (LinearColor): [Read-Write] Chromakey Color: Chromakey Color

  • chromakey_markers (DisplayClusterConfigurationICVFX_ChromakeyMarkers): [Read-Write] Chromakey Markers: Display Chromakey Markers to facilitate camera tracking in post production.

  • chromakey_render_texture (DisplayClusterConfigurationICVFX_ChromakeyRenderSettings): [Read-Write] Chromakey Render Texture: Configure a custom chromakey based on content that will appear in the inner frustum, rather than the entire inner frustum.

  • enable (bool): [Read-Write] Enable: Set to True to fill the inner frustum with the specified Chromakey Color.

property chromakey_color

[Read-Write] Chromakey Color: Chromakey Color

Type

(LinearColor)

property chromakey_markers

[Read-Write] Chromakey Markers: Display Chromakey Markers to facilitate camera tracking in post production.

Type

(DisplayClusterConfigurationICVFX_ChromakeyMarkers)

property chromakey_render_texture

[Read-Write] Chromakey Render Texture: Configure a custom chromakey based on content that will appear in the inner frustum, rather than the entire inner frustum.

Type

(DisplayClusterConfigurationICVFX_ChromakeyRenderSettings)

property enable

[Read-Write] Enable: Set to True to fill the inner frustum with the specified Chromakey Color.

Type

(bool)