unreal.DisplayClusterConfigurationICVFX_LightcardRenderMode

class unreal.DisplayClusterConfigurationICVFX_LightcardRenderMode

Bases: unreal.EnumBase

EDisplay Cluster Configuration ICVFX Lightcard Render Mode

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Enums.h

OVER

Render Light Cards over the inner frustum. Light Cards can be directly visible in camera.

Type

0

UNDER

Render Light Cards under the inner frustum. Light Cards will not be directly visible in camera.

Type

1